![]() Pretty sure this math is correct, but it's late at night and i'm tired. Now if only we could pull this off with a leper, abomination, or jester with finale. This brings us up to around +475% damage and +33 speed. Level 3 and above is where you want to start to invest in your heroes to keep them healthy and remove stress, disease, bad quirks etc. and they are level 0,1,2 just dismiss them or send them out anyway, but dont invest a lot of money healing them. So if we start from 0 stress and craving the blood, we can use ~7 vials of blood to give an extra 300% damage to those calculations (One for going into bloodlust). A good rule of thumb is that if a hero is highly stressed/afflicted/etc. Actually, it's even higher than that because the flagellant also gets 20% extra damage from being on death's door even without the martyr's seal.Īlso, if a hero is bloodlusted you can use extra blood for a 50% damage and +4 speed buff, at the cost of about 40-50 stress. You're almost guaranteed to go first, and you can immediately use Exsanguinate for big damage and a massive bleed DoT on a target, and healing yourself up considerably which pulls yourself off Death's Door. Throw on Dismas's Head (+25% damage)and a Martyr's Seal +75% damage on Death's Door) and when he drops to Death's Door its a total of +150% damage. Originally posted by Panfilo:+25% damage and +4 speed, from blood lust, +25% damage and +3 speed from Rapturous means you are sitting at +50% damage and +7 speed.
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